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Tvtropes atomic heart
Tvtropes atomic heart







tvtropes atomic heart

The walls are coated in flesh and bones for crying out loud. Leaning on the Fourth Wall: In-between levels, Robo-Kid will occasionally glare at the audience, as if addressing them, "Having fun yet?".Jump Jet Pack: Robo-Kid has jet thrusters built underneath his feet, which doesn't allow him to fly completely, but he can stay in the air by repeatedly hitting the jump button.

#Tvtropes atomic heart Pc

Expansion Pack: The PC version, titled Atomic Robo-Kid Special.Deadly Rotary Fan: The "Brade" enemies are gigantic robotic fans that advances upon Robo-Kid, and must be destroyed to avoid getting damaged.

tvtropes atomic heart

The first one has claws as large as the titular character.

  • David Versus Goliath: The major plot-relevant bosses (called "governor" in-game) are so huge, they couldn't even fit in a single screen, requiring Robo-Kid to float circles around them on his jet thrusters to attack.
  • For the "Brade" enemies (giant fans that keeps advancing on Robo-Kid) said eye in it's axle is also it's sole weak spot.
  • Cyber Cyclops: Many of the robotic-based enemies have a single red eye as their sole distinguishing facial feature.
  • They couldn't fly unlike Robo-Kid, but they're all fought in enclosed corridors which makes dodging their attacks difficult.
  • Chicken Walker: The R6 enemies, larger than most low-tier enemies and far more durable, though not at boss-level, shows up as a Giant Mook(s) menacing Robo-Kid.
  • Brain Monster: The second "governor" boss is a gigantic floating brain enhanced with assorted cybernetic parts.
  • You have cannons on your back and sides as well for the Spread Shot functions, but they can only be used when you collected a power-up.
  • Arm Cannon: Where you got your abilities to blast laser bolts non-stop from.
  • A good way is to remain afloat by constantly pressing jump while going forward.
  • Ambushing Enemy: Those mechanical insect-esque creatures in the underground stages (labelled in-game as Home Doragon and Morbic, as seen in the end credits) have the tendency to pop out of the ground at random.
  • Adaptation Expansion: The Genesis port has cutscenes, dialogue, and an ending.
  • Airborne Mook: Hovering insectoid aliens serves this purpose.
  • As Robo-Kid you take down enemies, robotic and organic alike, and while levels can be played in any order preferred thanks to the game having portals at assorted locations, though the bosses - called "governors" in-game - needs to be fought to access the following areas.Ĭontains similarities to Mutant Night, made by the same company. Gameplay-wise, Robo-Kid follows the classic "move forward, shoot at everything" format popular in arcades at the time, but with the added bonus that since you're a robot, you can remain afloat thanks to your underfeet thrusters. The base's robot security activates by themselves in an attempt to contain the outbreak, and amidst all that chaos, a single robotic drone called Atomic Robo-Kid gains his own sentience, who proceeds to shoot his way out. In a futuristic Space Station labelled Terra-12, a deadly cosmic wave have wiped out all life on board, and releasing assorted mutant life-forms all over the area. Atomic Robo-Kid is a horizontal Run-and-Gun game developed by UPL and Nikom.









    Tvtropes atomic heart